
Craven
New member
Clue Scroll Stacking
A feature that allows clue scrolls to be 'unopened' will allow us to stack up on clue scrolls while farming our combat skills.
The Unopened Clue Scroll (Easy) (for example) will be stacked depending on their difficulty and will feature the map scroll item as seen in the MineScape hub.
This way, players can stock up on them during combat training and later deposit them in the bank. After right clicking on an Unopened Clue Scroll (Easy), they'll be given a randomly generated Clue Scroll (Easy). This method applies to all difficulties, respectively.
But as per the current limitations, they're only allowed to have one (1) clue scroll open, per difficulty, at a given time.
"You've unlocked: ..."
You've unlocked a new milestone level, but what exactly does it unlock? Exactly, you're not sure.
Adding a second descriptive pop-up message in chat that tells the player what they've unlocked at that level will inform players better in terms of what they can now do or use.
This message will appear after the initial "You leveled up" message, after which you can either click continue to check your unlocks (if applicable) or simply wait for the pop-up to continue automatically.
Addition of Basements
Adding basements, like the Rogue's Den (Burthorpe Inn) and the Thieves Guild (Lumbridge), should be added to the map as significant improvements to the Thieving skill.
Aside from the Thieving skill being given more love, the Cooking skill will get an extra opportunity as well due to the Rogue's Den boasting a bank chest right next to an unending fire. This fire is used for cooking fish only, but is ever so convenient.
I never really strolled around much in basements other than the two mentioned above, but I guess it's a suggestion for our builders to include these types of areas as well. It's only better to keep this 'extra space' in mind as we expand towards the future of MineScape. (I.e.: adding dungeons, basements or basically anything that can and may overlap with one another in due time.)
Area (Chunk)-based Skybox
Depending on the region of the player, the time of the day may be adjusted to invoke different atmospheres. Draynor Village and Draynor Manor are good examples for this, as they have more effect on the player as a whole when they have a different lighting/time of day assigned to their chunks.
We all know that Draynor is generally an extension of Morytania, gloomy, dark and not enjoyable to be at (despite being a decent XP area). I haven't fooled around with time settings per region for a while, but I'm sure 20:00-21:00pm would suit Draynor? (Just an example, keep that in mind!)
Other than that, the Skybox would have to smoothly transition from one to another to make it less weary on the eyes. (Think of it like f.lux, sort of..)
Food Bar -> Prayer Bar (edit)
Bring back the food bar, but instead of it functioning as such, re-skin the icons to prayer icons and make it work similar like your HP bar. Except for your currently available prayer points.
This would make the prayer XP bar and XP bar number redundant, but useful for other functions. (I.e.: the XP bar number will show your current skill's level or your current skill's required actions left before the next level, just to name a few things.)
A feature that allows clue scrolls to be 'unopened' will allow us to stack up on clue scrolls while farming our combat skills.
The Unopened Clue Scroll (Easy) (for example) will be stacked depending on their difficulty and will feature the map scroll item as seen in the MineScape hub.
This way, players can stock up on them during combat training and later deposit them in the bank. After right clicking on an Unopened Clue Scroll (Easy), they'll be given a randomly generated Clue Scroll (Easy). This method applies to all difficulties, respectively.
But as per the current limitations, they're only allowed to have one (1) clue scroll open, per difficulty, at a given time.
"You've unlocked: ..."
You've unlocked a new milestone level, but what exactly does it unlock? Exactly, you're not sure.
Adding a second descriptive pop-up message in chat that tells the player what they've unlocked at that level will inform players better in terms of what they can now do or use.
This message will appear after the initial "You leveled up" message, after which you can either click continue to check your unlocks (if applicable) or simply wait for the pop-up to continue automatically.
Addition of Basements
Adding basements, like the Rogue's Den (Burthorpe Inn) and the Thieves Guild (Lumbridge), should be added to the map as significant improvements to the Thieving skill.
Aside from the Thieving skill being given more love, the Cooking skill will get an extra opportunity as well due to the Rogue's Den boasting a bank chest right next to an unending fire. This fire is used for cooking fish only, but is ever so convenient.
I never really strolled around much in basements other than the two mentioned above, but I guess it's a suggestion for our builders to include these types of areas as well. It's only better to keep this 'extra space' in mind as we expand towards the future of MineScape. (I.e.: adding dungeons, basements or basically anything that can and may overlap with one another in due time.)
Area (Chunk)-based Skybox
Depending on the region of the player, the time of the day may be adjusted to invoke different atmospheres. Draynor Village and Draynor Manor are good examples for this, as they have more effect on the player as a whole when they have a different lighting/time of day assigned to their chunks.
We all know that Draynor is generally an extension of Morytania, gloomy, dark and not enjoyable to be at (despite being a decent XP area). I haven't fooled around with time settings per region for a while, but I'm sure 20:00-21:00pm would suit Draynor? (Just an example, keep that in mind!)
Other than that, the Skybox would have to smoothly transition from one to another to make it less weary on the eyes. (Think of it like f.lux, sort of..)
Food Bar -> Prayer Bar (edit)
Bring back the food bar, but instead of it functioning as such, re-skin the icons to prayer icons and make it work similar like your HP bar. Except for your currently available prayer points.
This would make the prayer XP bar and XP bar number redundant, but useful for other functions. (I.e.: the XP bar number will show your current skill's level or your current skill's required actions left before the next level, just to name a few things.)
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